Web 2.0/Digital Tools

 


Web 2.0/Digital Tools

        Web 2.0 tools are free digital programs that can be used for creating and sharing student-generated projects. They are interactive, multi-purpose, easy-to-use digital platforms that encourage students to collaborate with each other or create and share individualized response products. These tools are meant to allow users to go beyond just receiving information. This article goes in depth regarding the use of Web 2.0 to engage learners and how useful they are for our students. 

            

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        Kahoot! 

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        Kahoot is a tool for using technology to administer quizzes, discussions or surveys. It is a game based classroom response system played by the whole class in real time. Multiple-choice questions are projected on the screen. Students answer the questions with their smartphone, tablet or computer. Kahoot is a great way to keep students engaged because it focuses on social learning and makes it fun. It's also simple to use because it works on any device and players don't have to create an account. Whenever students use educational technology, it's important to teach and emphasize digital citizenship. . A teacher can create a quiz for a specific content area. He/she can add their own questions and answers based on whatever content the teacher is intending. This feature allows educators to engage the students in a fun and entertaining way of learning. I For a short demonstration on Kahoot please watch the video below. 


    
   Kahoot is a very helpful tool for both the teacher and the students. It is a great tool for teachers to be able to teach different content and for students to be able to learn and play games and have fun at the same time. I hope you find this tool enjoyable and useful! 

Resources:

Kahoot Instructions for Teachers

Digital Tools for ESL Teaching 

Digital Tools for Special Education

50 Tools for Remote Learning 

75 Tools to Support Formative Assessments


Comments

  1. Thanks for the video overview as well as the great resources in your post. Kahoot is a fun option to help gamify content that is not always of interest to kids. I've seen it used as an anticipatory set as well as a review- very easy to use!

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  2. Hi July,
    I was actually introduced to Kahoot back in undergrad where we were being exposed to different resources and tools. However, I had not used it myself as a creator up until recently. The couple of times I used it was as a player, once in undergrad and then again a couple years ago at a PD. Since I teach Pre-K I had not thought of Kahoot being relevant nor did I actually remember it. However, over the summer teaching 5th graders, they reminded me about it and encouraged me to use it with them throughout our virtual programming. After switching over engagement definitely got higher, but one thing I noticed were students clicking on answers focusing on their speed versus the accuracy of their answers. I was excited when a classmate in this program introduced me to Quizlet Live. It’s similar to Kahoot but has other cool features like working in a team to answer questions and an emphasis on students answering questions for accuracy versus time. So, this is another tool worth looking into if you enjoy Kahoot. Overall, thanks for sharing your walkthrough of Kahoot, I learned a couple things that I hadn’t really dived into over the summer with my couple usages (like changing the music, which we all really enjoyed)!

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